Web Hero
Game programmer, ADS integration and level creator for Web Hero at Bliss Games. Published on both iOS and Android.
Game Developer with a strong passion for Music for Videogames. Working at Socialpoint as Senior Game Developer creating vibrant mobile games for Android/iOS in Unity. Studied a Videogames Development Bachelor's Degree at ENTI-UB Barcelona. Clean code game programmer with a strong obsession with SOLID and flexible code architectures based on strong design patterns. Technical Sound Designer and creator of immersive music soundtracks for games like CONCRETE using FMOD. Pianist on a Jazz/Blues quintet and composer of experimental ambient projects self-produced using Cubase and FMOD.
Game programmer, ADS integration and level creator for Web Hero at Bliss Games. Published on both iOS and Android.
Experimental puzzle game developed using Unity and HDRP in conjunction with FMOD to create an immersive experience.
Technical Sound Designer and composer on FMOD Project with reactive 3D Spatialzed soundtracks composed and produced using Logic Pro X.
Vertical slice of a 3rd person adventure game developed using Unreal Engine 4 and Blueprints as a university project. Worked on data persistence, gameplay programming and camera system.
Fluid Physics simulation developed using C++ and SDL/OpenGL.
Mesh rendering, cell and outline shading sample using C++ and SDL/OpenGL.
Simple Inverse Kinematics system developed with C# and Unity.
Implementation of several pathfinding algorithms applied to a custom AI using C++ and SDL.
Remake of the first The Legend of Zelda using Phaser.js library with HTML5 and Javascript.
Proof of concept of a dynamic entity component system (similar to how Unity works) but using C++ and OpenGL only.
Snake game fully programmed using ASM (Assembly language) as a way to gain a deeper undestanding of it.
Socialpoint (Mar 2023 - Present)
Working on Top Troops (for both iOS and Android) using Unity on a big full-fledged team.
Bliss Games (Sep 2020 - Mar 2023)
Fast prototyping and developing hyper-casual games for Android and iOS platforms. Autonomous decision-making in terms of code implementation and execution of tasks with specifics goals in mind.
Extensive use of Unity Addressables and Asset Bundles along with domain of SQL databases to save / read game data. Also, experience with solid use of Scriptable Objects as data repositories in substitution to conventional databases.
Deep use and experience on analytics, monetisation and IAP solutions for mobile using Game Analytics and Firebase Crashliytics mainly. Also worked on WEB3 application use cases with Blockchain technologies, using SDKs such as Stardust and Venly.
Labs4Reality (Jan 2018 - Oct 2019)
Developing AR applications with Unity and C# in a cohesive team using agile methodologies. Extensive use and knowledge of Vuforia SDK to generate AR image markers and 3D markers.
Taller de Músics, Barcelona (2020 - Now)
ENTI-UB, Barcelona (2015 - 2020)
CEV, Barcelona (2013 - 2015)
Feel free to contact me through email or my social accounts!